OBJECTIVE OF SCREW YOUR NEIGHBOR: The objective of Screw Your Neighbor is to not have the lowest ranking card at the end of each round.
NUMBER OF PLAYERS: 3+ Players
MATERIALS: One (or more) standard deck of cards, a stable playing area, and a pen and paper to keep track of scores.
TYPE OF GAME: strategy card game
AUDIENCE: All Ages
OVERVIEW OF SCREW YOUR NEIGHBOR
The goal of Screw Your Neighbor is to not have the lowest ranking card each round. You ensure this by trading cards with your neighbors and potentially getting better ranking cards.
Screw your Neighbor is a fun filled card game. Like many other card games it uses a standard deck of playing cards, or in some cased multiple for large groups of players. It is known by many other names including Ranter Go Round and Cuckoo.
The setup for Screw Your neighbor is pretty simple. A deck of cards is shuffled by the dealer for that round. Then each player including the dealer is dealt one card facedown. Players may then look at their card.
The ranking for Screw Your Neighbor is close to standard. The only exception is that Ace is low and King is high. The ranking of cards goes as follows: King (high), Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2, Ace (low).
To play the card game Screw Your Neighbor each player will look at their dealt card. If it is a king, then players will immediately flip it over to be revealed. This locks in your card so it cannot be traded for. All other cards are kept facedown.
The player left of the dealer will start the round by deciding if they wish to switch cards with the player on their left or keep their card. If they wish to trade, they will switch with the player to their left and then it will be the next players turn to switch. This continues around until it’s the dealers turn.
The only reason a person could not trade is if the player to their left has a face-up king. In this case that players turn is skipped and it resumes with the player left of the king holding player.
When it is the dealer’s turn to keep or trade, they will be trading with the remaining deck. If they decide to trade, they take the top card of the remaining deck and place their previous card to the side of the deck. The only exception to this rule is if they reveal a king, then they must keep their other card and cannot trade.
Once all players have traded or kept their cards, all cards are revealed. The lowest ranking card is the loser. Scores are marked and after each round, the dealer moves to the left. Then play continues with a new round.
If there is a tie between multiple players, the player closest the left of the dealer position is the loser.
ENDING THE GAME
The game ends when players decide the game is over. Scores are compared and the lowest score (aka the person who lost the least) wins.
There are several variations to this game. Some have rules but most are house rules made up by players. Feel free to make the game your own.
The rules for a drinking game are relatively the same except the loser drinks instead of keeping score.
To make this a betting game player will all put in a certain number of bets at the beginning that is the same for everyone. For example, every player may put in 5 one-dollar bills. Every time a player loses, they will put in one of their bets. For this example, when a player loses, they will put in one dollar. The game is played until there is only one player left with bets remaining, that remaining player wins all the money in the pot.