SUMMER CAMP



OBJECTIVE OF SUMMER CAMP: The objective of Summer Camp is to be the player with the most experience points when the game comes to an end.  

NUMBER OF PLAYERS: 2 to 4 Players 

MATERIALS: 12 Pawns, 4 Player Boards, 1 Staring Camper Patch, 24 Snack Bar Tokens, 9 Path Tokens, 1 Board, 6 Merit Badges, 64 Base Cards, 7 Activity Packs, and Instructions 

TYPE OF GAME: Deck Building Card Game 

AUDIENCE: Ages 10 and Up 


OVERVIEW OF SUMMER CAMP 

In Summer Camp, players will race to earn merit badges, collecting the most experience points they can before the summer draws to an end. Players will begin with a more standard deck, but through the game, they may add cards to their deck, building it and making it even stronger than it was before!  

SETUP 

To begin setup, place the game board on the center of the playing area. On the assigned spaces, place the participation merit badges and camp all-star merit badges. Choose 3 of the activity packs to use throughout the course of the game, choosing the activities that will be completed. Take four merit badges and the cards for every activity from their boxes. The badges are placed at the end of the board, signaling the end of the path.  

Each player will choose a player board and 3 pawns, ensuring that they match in color. The snack bar tokens are placed in the center of the playing area, ensuring that they are within reach of all players. To create their decks, each player will collect 7 lights out cards and one card from each of the activity packs that were chosen. Once they are shuffled, each player should have a deck of ten cards. The first player is randomly chosen by the group.  

Beginning with the first player, everyone will draw a number of cards. The first player will draw three cards, the next four, and so on so forth. This number of cards is just for the first hand, and after that, each player will have a hand of only five cards. The game is ready to begin. 

GAMEPLAY 

The first player will take begin the game, and then gameplay will rotate in a clockwise order around the group. During their turn, each player will play any cards that they want, and they can purchase cards from the display if they choose. The players have the choice to complete these actions numerous times, or in whatever order they choose.  

When a player plays a card, they may do it for a strategic reason. The player may want to complete the action that is found on the card, or they may want to gain an energy so that they are able to purchase another card. When they are played, they are played faceup on the player’s board so that every other player may see them.  

Once they have completed their turn, the player must discard any cards that they have, including the ones that they played and the ones in their hand. They will then draw five new cards, creating their new hand. The empty spaces on the display are filled with few cards from the assigned draw pile. The player will then check to see if they earned any badges. The next player can then begin their turn.  

END OF GAME 

Once a player collects all of the merit badges at the end of each path, then the game comes to an end. Players should ensure that everyone has had equal numbers of turns, and if not, then play can rotate around the group until everyone has had the same number of turns.  

The players will calculate their score by tallying up their experience points of the merit badges, their cards, and their pawns. The player with the most points, wins the game!  

Ellie Phillips
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