UNO ULTIMATE MARVEL – CAPTAIN MARVEL



INTRODUCTION OF CAPTAIN MARVEL 

Captain Marvel takes full advantage of the classic UNO action cards.  With her special power, the player may change the active color on the central discard pile.  This comes at a price though.  To do so, the player will have to add a card to their hand.   

Check out how to play the full game here.

Cosmic Energy –  Once per turn, before you play a card, you may add 1 card to change the active color to a color of your choice.  

THE CHARACTER DECK  

 A mixed back of wild card powers, Captain Marvel’s character deck is armed with different weapons for different situations.  This ability to adapt should be used wisely – saving Wild Cards for the perfect time.  In the mean time, players should use her special power to change the active color and put those classic UNO action cards to use. 

Photonic Beam –  Choose a player to add 1 card and flip a Danger Card. 

Seventh Sense – Recover 3 cards. 

Higher, Further, Faster – The next player adds 3 cards. 

Cosmic Fusion – If played on top of another Wild Card, you may play again. 

THE ENEMIES 

The antithesis to Captain Marvel’s special power is found within her crew of enemies.  Many of these foul characters penalize players who change the active color by forcing them to burn cards.  When these enemies hit the field, players will be scrambling to defeat them as quickly as possible. 

Skrulls – When flipped, change the active color to a color of your choice.  While attacking, you cannot play cards that make other players add or draw cards. 

Yon-Rogg – When flipped, burn 1 card from your hand and then add 1 card.  While attacking, when you change the active color, add 2 cards. 

Ronan – When flipped, burn 2 cards.  While attacking, if you make someone add or draw cards, you must do the same.   

Supreme Intelligence –  When flipped, burn 1 card for each Enemy in play.  While attacking, when you change the active color, burn 2 cards. 

THE EVENTS 

Setback – Add 1 card. 

Burning Charge – Burn 3 cards. 

Plan Ahead – Burn 1 card from your hand (unless it’s your last card). 

Chroma Break – Change the active color to a color of your choice. 

Mark Ball
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