OBJECTIVE OF KING’S CUP: Drink alcohol and have fun with some friends!
NUMBER OF PLAYERS: 2+ players
MATERIALS: Standard 52 card deck, lots of alcohol (typically played with beer), 1 large cup (1/4 L)
NUMBER OF CARDS: standard 52 card deck
RANK OF CARDS: A (high), K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2
TYPE OF GAME: Drinking
INTRODUCTION TO KING’S CUP
King’s Cup, as it is more commonly referred to, also bears the names Donut, Jug Oval, and Ring of Fire. It is a drinking game which uses a standard deck of playing cards, each of which has a rule associated with it. Rules are predetermined prior to starting the game. Rules vary from house to house, it is common before the game starts for players to argue about what cards mean what. But, that’s all part of the fun. Below are common rules.
SET-UP & STARTING THE GAME
Place the large cup in the center of the table- this is the King’s Cup. After shuffling the deck, distribute the cards evenly around the King’s Cup. Some players opt to keep the shuffled cards in a deck to draw from: this is dependent upon personal preference. Pick a player to start the game. There are all sorts of fun ways to go about this, get creative. You can pick the youngest player to start, or have a chugging contest to kick off game. The first player starts off by drawing a card and follow the rule associated with it, play passes to the left.
The prevailing majority of players consider Ace to be waterfall. Everyone chugs until the player who drew the card stops, then the player to their right can stop which allows the player to their right to stop, and so on.
However, the Austrailian version, which has seen increased popularity in recent years, has a different use for the Ace.
Whoever picks up the Ace may call “snake eyes” on any active player. No one is allowed to look at the player who has snake eyes until another Ace is drawn or they must drink.
Two is you which means the person who drew the card can another player to drink. It is also known as Give 2, in which the drawer points at two other players to drink or one player to take two drinks.
Three is me, the drawer takes a drink.
Four is whores, either women drink or it may be played that people who have sex with women drink.
Five is jive or bust a jive. The player who draws a five must come up with a dance move, the player to their right has to copy that same move and add to it, and so on. This continues until someone messes up, they must take a drink.
Six is dicks. Similar to four, either guys drink or players who have sex with guys drink.
Seven is heaven; players raise their hands to the sky once they notice a seven has been drawn. The last person to raise their hands’ drinks!
Eight is Mate, pick a mate or partner, everytime you drink they must drink, and vice versa, until the game ends. If a mate draws an eight again during the game the mates merge and three players must all drink in unison. If all the players end up mated, it all cancels out, and the ties are cut-off.
Nine is Rhyme or bust a rhyme, the player who draws the card says a word, players take turns going around the table of naming a word which rhymes with the original word. For example, the drawer says “lime,” players which follow may say dime, crime, styme, time, mime, etc. The person who is unable to come up with a new rhyme first drinks.
The more advanced version works well with creative groups, rather than rhyming a single word, try to rhymes phrases or sentences.
Ten is the game categories. The player who drew the 10 picks a category, then players take turns naming something which fits in that category. Fun categories include: Plants, Sex Positions, Books, Types of wine/local craft beer/liquor, Painters, Types of candy bars, etc.
Jack is either Never Have I Ever, or I Have for seasoned players and the wild ones, which is Never Have I Ever reversed. You can learn about both those games, which are often played on their own, using the link above.
Essentially, players call out things they have not done, and if you have done them, you are supposed to put down a finger. Players may put up anywhere between 3 or 5 fingers (although the full game is played with 10) to play with. However, in I Have, players call out things they have done, and a player who has not done something puts a finger down. The first person to put all their fingers down first is the loser and must drink.
Jack may also be played as Thumb Master. This is similar to seven, the palyer who drew the card placestheirr thumb down on the table, and all other players follow, discretely. The last player to place their thumb down must drink.
The Queen is Question Master, and the player who draws the queen becomes the question master. That player asks people questions, they must respond in a question. If they answer the question, they must drink. This continues until someone else draws a queen and becomes question master.
Lastly, the king. King is Make a Rule. The player who draws a king can pick any rule they wish for players to follow until a new king is drawn and a new rule made. If the rule is broken, the violater must drink. The first three players who draw the king must pour some of their drink into the large cup in the center of the table, ideally each player fills 1/3 of the cup so that it gets filled entirely. The last player to draw a king must chug whatever amount of alcohol is in the King’s cup.