OBJECTIVE OF SHIP, CAPTAIN, AND CREW: The objective of Ship, Captain, and Crew is to be the player with the highest score by the end of the round.
NUMBER OF PLAYERS: 2 or More Players
MATERIALS: 5 Dice
TYPE OF GAME: Party Dice Game
AUDIENCE: 17 and Up
OVERVIEW OF SHIP, CAPTAIN, AND CREW
This dice game is perfect for those players that do not have the time for a very extensive and tedious game. It can be played by any number of players, as long as there is more than two. The players attempt to score the most points with the two dice that do not make up the needed combination. Players must roll a Ship, Captain, and Crew in order to score any points for the game.
Everyone should sit in a circle around the playing area. The game is ready to begin!
Ship- Rolling a 6
Captain- Rolling a 5
Crew- Rolling a 4
Cargo or Treasure- Rolling anything besides a 4, 5, or 6
The group will choose a starting player. This player will begin, and in a clockwise order, the other players will roll the dice.
During a turn, the player will attempt to roll for a Ship, Captain, or Crew. These are set aside if they are rolled, and they are not rolled by the player again. They cannot be kept unless all three have been rolled. If they do not roll all three, then no points are scored.
If they are able to roll all three during their turn, then the sum of the two remaining dice determines their points for the turn. Players may have five rolls to roll the necessary combinations. If they are able to roll all three needed combos in two turns, they may roll the other dice more times in order to score the highest points. Gameplay continues until all players have had a turn. At this point, the round comes to an end.
END OF GAME
The game comes to an end after one round has been played. The player with the most points at the end of the round, wins the game!