OBJECTIVE OF CARDS AGAINST HUMANITY: Earn the most black cards or Awesome Points.
NUMBER OF PLAYERS: 3-20+ Players
MATERIALS: Cards Against Humanity Deck – 550+ cards
TYPE OF GAME: Fill-in-the-blank
INTRODUCTION TO CARDS AGAINST HUMANITY
Cards Against Humanity is a card game that involves filling in the blank on a black card with inappropriate, politically incorrect, or down right offensive white cards in order to make the funniest statement. The game is modeled after the popular, but family friendly game, Apples to Apples. This game can be downloaded and printed for free on the company website, which you can access here. For players who own the hard copy game, many expansion packs may be bought to increase the number of cards and possibilities, or better accommodate large groups of people.
Each active player draws 10 white cards from the box. The player who has pooped most recently starts the game as the Card Czar. The pick and play a black card by reading it aloud to all the other players. The black cards are fill-in-the-blank. Active players who are not the Card Czar choose a white card from their hand that they think best completes the phrase or sentence(s). These cards are passed to the Card Czar, face-down, for consideration. The Card Czar shuffles and reads the responses aloud to the group, whichever the Czar thinks is the funniest wins the black card. Who ever played the white card takes the black card and keeps it as their Awesome Point. After the round is finished, a new player becomes the Czar and the rules repeat. Players replace their cards in order to maintain a hand of 10 cards.
Some black cards have two blanks to fill and ask for two cards. Players should pass these, in order, to the Czar for consideration. Be sure to not let them out of order, or you may lose when you had the potential to win an Awesome Point!
If you believe you have more than one white card that could win you an Awesome Point, you may bet an Awesome Point you already have and play two white cards. If you win the round with either card you keep your bet, if you lose the winner of that round gets the Awesome Point wagered.
If you wish to finish the game, grab the black card that says, “Make a Haiku.” This is the “official” closing ceremony of a Cards Against Humanity game. Haikus do not need to follow the 5-7-5 format but simply must be dramatic.
Rebooting the Universe
At any point in the game, players can choose to trade in an awesome point in order to exchange up to 10 white cards.
Prior to a Pick 2 card, all players (but the Card Czar) should draw an extra white card in order to have more options.
During every round, pick a random white card from the box and throw it into play. These cards belong to the imaginary player Rando Cardrissian. If Sir Cardrissian wins the game, each player must hang their head in shame that they were unable to be funnier than the chaos of the universe, which is most simply, chance.
God is Dead
Play without a Card Czar. Each player picks which card they think is funniest and they are put to a communal vote. The card with the most amount of votes wins the round.
Survival of the Fittest
In true Darwin style, players eliminate 1 white card at a time when judging the round. The last card standing is the winner of the round.
Each round, instead of awarding a single person a single Awesome Point, the Czar ranks their top three favorite responses. #1 earns 3 Awesome points, #2 earns 2 Awesome Points, and #3 earns 1 Awesome Point. Keep a running tally of each player’s score. The player with the highest number of Awesome Points at the end of the game is the winner.
Never Have I Ever
If a player must shed a white card due to ignorance of its content, they must announce it to the whole group, and be shamed for their lack of being in the know. Humiliation is encouraged.