OBJECTIVE OF SEVEN TWENTY-SEVEN: Construct a hand totaling 7 or 27 points.
NUMBER OF PLAYERS: 4-10 Players
NUMBER OF CARDS: Standard 52 card deck
TYPE OF GAME: Vying/Betting
CARD VALUES IN SEVEN TWENTY-SEVEN
King, Queen, Jack: 1/2 point each
2-10: Face value
Aces: 1 or 11 point(s)
Aces = 1 for constructing a hand of 7
Aces= 11 for constructing a hand of 27
THE ANTE & THE DEAL
Each player places a mutually predetermined ante in the pot. The dealer deals each player two cards: one face-down and one face-up, the order of which it is dealt is in accordance with the house rules.
Players examine their face-down card. On each player’s turn, they have the opportunity to ask for more face-down cards. Play starts to the left of the dealer.
After the deal is a round of betting. Starting to the left of the dealer, the first bettor may pass or bet within the predetermined minimum and maximum limits. Bets are placed near the pot.
If the first bettor bets, other players may:
- Fold, throw in your cards and forfeit your ante. You sit out on the hand and cannot win the pot.
- Call, place an extra stake matching the previous bet or the raise.
- Raise, stake the call amount plus an additional amount between the minimum and maximum limits.
If all players but one folds, the last remaining player wins the pot. Cards are thrown in, shuffled, and the next player deals.
If more than one player remains in the game, betting continues until each player’s stake is equal. Meaning, if a player raises, each player must call to remain in the betting. Next, player’s will have the ability to get an additional card.
Starting from the active player directly left to the dealer, and moving clockwise, players make ask the dealer for another card, dealt face-down, or stick with the hand they have.
If all the active players refuse an extra card they go directly to the showdown. If at least one player opts to get an additional card, there is another betting round. After the betting round, there is another opportunity to ask for a card. Players are permitted to get an additional card in the second round even if they do not choose to in the first.
Active players expose their cards. There are two winners: the player nearest 7 and the player nearest 27, they split the pot. If there is a tie, split the pot evenly between the tieing players. For example, Player A has 6.5 points, Player B has 6.5 points, Player C has 25 points. Player C would receive half the pot while Player A and B would both receive on fourth.
Nearest to 7/27 Wins: Only the difference, above and below the target number, count.
Example, with scores: 5, 6.5, 26, 28. 6.5 wins half the pot, 26 and 28 win a fourth.
Over is a Bust: Only scores below the target, or exactly equal, can win.
Example, with scores: 5.5, 7.5, 26, 28. 5.5 wins half the pot, 26 wins half the pot.
Under Trumps Over: When the difference between scores are equal, the score under the target beats the score over the target.
Example, with scores: 6.5, 7.5, 26, 28. 6.5 wins half the pot, 26 wins half the pot.